


The Abort button activates the launch escape system, while the staging button advances you through your stages (drop an empty tank, light the next rocket, etc). You can't go to space without at least one Big Red Button™! Bonus points, cause I also have a Big Green Button™! There will also be covered safety toggles that arm and disarm these buttons. As you can see, they are backlit, and will serve as my Staging and Abort buttons. They use a cherry momentary switch mounted to the base (not an MX). In addition to those very nice meters, I'll have these pair of large mechanical switches. You can see some of my toggle switches in the image as well. The round meter will be to display vertical velocity, aka. Fortunate that I built my desk for a triple monitor setup, back when CRTs were the norm! SOOOO much extra space now! Anyway, I'll have meters that read things like Liquid Fuel, Oxidizer, Electric Charge, Xenon Gas (for ion engines), G-Forces, Atmospheric Pressure (for launch and landing), etc. As you can see above, I have some exceptionally nice hardware for my simpit.

Very cool stuff, and one of my inspirations to build my own! This is just one of several examples of simpits that people have built for KSP. He created an AMAZINGLY nice controller down in Australia, and was interviewed by Dave Jones of the EEVblog, at the 2015 Sydney Maker Faire.
#Kerbal space program controls keyboard simulator
A number of people have already built fully functional "simpits", the technical term for a simulator cockpit controller. With this plugin, it's possible to interface an Arduino to the game to provide actual readouts of vessel stats on things like digital displays, analog meters, and indicator lamps, as well as have physical pushbuttons, toggle switches, rotary switches, and joysticks actually control the actions in the game.
#Kerbal space program controls keyboard serial
You control little green men and women called Kerbals, and hope not to launch them to their deaths! You can build your very own Up Goer 5! Keep the pointy end going up!Ī while back, a very awesome coder created a plugin that would export telemetry from the game, and listen to control data over serial or USB, to an Arduino. You can then use the vehicles you build to explore a small solar system with similarities to our own. You deal with your finances, contracts, science collection, and R&D to unlock and buy parts to build launchable vessels. Or any combination you can imagine! It's quite similar to the type of program that you'd see with agencies like NASA or ESA. Kerbal Space Program is an orbital physics based sandbox game that has you manage your own space program, constructing your own vessels similar to Mercury, Gemini, Apollo, and the Shuttle, as well as probes. This is the project that immediately precedes my 75% + 1 Danger Zone keyboard, and the very project that prompted me into getting INTO mechanical keyboards in the first place!Ī little background first. So, one of my latest projects is a custom Kerbal Space Program "cockpit" styled controller. Enjoy the mockup of my planned arrangement.
